package main import ( "cosmos/diego/groovy" splashmenu "cosmos/diego/groovy/examples/splashmenu/scenes" "fmt" "log" "github.com/hajimehoshi/ebiten/v2" ) func main() { //setup manager manager := groovy.NewManager() manager.SetDimensions(groovy.Area{Width: 1280, Height: 720}) ebiten.SetWindowSize(manager.Info.Dimension.Width, manager.Info.Dimension.Height) ebiten.SetWindowTitle(manager.Info.Name) loadScenes(&manager) //identification fmt.Println(manager.Info.Name + ": v" + manager.Info.Version) if err := ebiten.RunGame(&manager); err != nil { log.Fatal(err) } } // Example loading of two scenes func loadScenes(m *groovy.Manager) { //call the loaders for each scene loadSplash(m) loadMenu(m) //reset the manager to start scene 1 m.ResetScenes() } // creates splash screen, sets completion handler func loadSplash(m *groovy.Manager) { //create splash screen and append as first scene in manager sceneSplash := splashmenu.NewSplash() m.AddScene(&sceneSplash) } // creates menu screen, populates the options, sets key event handler func loadMenu(m *groovy.Manager) { //create menu with defined options, append to manager sceneMenu := splashmenu.NewMenu() sceneMenu.SetOptions(map[int]splashmenu.MenuOption{ 1: {Description: "splash", SelectionEvent: groovy.RESET, Mapping: ebiten.Key1}, 2: {Description: "menu"}, 3: {Description: "swing"}, 4: {Description: "exit", SelectionEvent: groovy.ENDGAME, Mapping: ebiten.Key4}, }) m.AddScene(&sceneMenu) }