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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 67241b9b37 | |||
| afab7697bb | |||
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220e0ed712 | ||
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09de5bf455 | ||
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296f56df72 | ||
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10d6cad4a3 |
@@ -37,7 +37,8 @@ func loadScenes(m *groovy.Manager) {
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//loadMenu(m)
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//loadMenu(m)
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//loadNoise(m)
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//loadNoise(m)
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//loadSplashpad(m)
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//loadSplashpad(m)
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loadParallax(m)
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//loadParallax(m)
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loadRays(m)
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//reset the manager to start scene 1
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//reset the manager to start scene 1
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m.ResetScenes()
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m.ResetScenes()
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@@ -95,3 +96,8 @@ func loadParallax(m *groovy.Manager) {
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m.AddScene(&sceneParallax)
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m.AddScene(&sceneParallax)
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sceneParallax.InitializeParallax()
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sceneParallax.InitializeParallax()
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}
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}
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func loadRays(m *groovy.Manager) {
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sceneRays := splashmenu.NewRays()
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m.AddScene(&sceneRays)
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}
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@@ -106,9 +106,6 @@ func NewParallax() Parallax {
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func (p *Parallax) Update() error {
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func (p *Parallax) Update() error {
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p.increment++
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p.increment++
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var keysPressed []ebiten.Key
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keysPressed = inpututil.AppendJustPressedKeys(keysPressed[:0])
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//check for user input to transition scene
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//check for user input to transition scene
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if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
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if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
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if p.events[groovy.COMPLETED] != nil {
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if p.events[groovy.COMPLETED] != nil {
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@@ -175,6 +172,13 @@ func (p *Parallax) DrawDynamicBackground(screen *ebiten.Image) {
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xd := (x0-float64(x))/DEBRIS_SCALE_DIST*float64(k+1) + x0 - float64(p.increment*k)/FLOAT_SCALE
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xd := (x0-float64(x))/DEBRIS_SCALE_DIST*float64(k+1) + x0 - float64(p.increment*k)/FLOAT_SCALE
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yd := (y0-float64(y))/DEBRIS_SCALE_DIST*float64(k+1) + y0 - float64(p.increment*k)/FLOAT_SCALE
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yd := (y0-float64(y))/DEBRIS_SCALE_DIST*float64(k+1) + y0 - float64(p.increment*k)/FLOAT_SCALE
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adjustX := float64(p.Dimensions.Width)
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adjustY := float64(p.Dimensions.Height)
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intX := adjustX * math.Floor(float64(p.increment)/adjustX)
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intY := adjustY * math.Floor(float64(p.increment)/adjustY)
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xd = xd + intX
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yd = yd + intY
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op = &ebiten.DrawImageOptions{}
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op = &ebiten.DrawImageOptions{}
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op.GeoM.Translate(xd, yd)
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op.GeoM.Translate(xd, yd)
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//op.GeoM.Rotate(math.Pi / 180 * float64(p.increment))
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//op.GeoM.Rotate(math.Pi / 180 * float64(p.increment))
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@@ -239,8 +243,10 @@ func (p *Parallax) RepositionTest(screen *ebiten.Image) {
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x0 := float32(p.Dimensions.Width / 2)
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x0 := float32(p.Dimensions.Width / 2)
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y0 := float32(p.Dimensions.Height / 2)
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y0 := float32(p.Dimensions.Height / 2)
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xd := float32(100.0)
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adjustment := float32(400.0)
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yd := float32(100.0)
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xd := adjustment / 4.0
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yd := adjustment / 4.0
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//connect the dots
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//connect the dots
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path.MoveTo(x0-xd, y0-yd)
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path.MoveTo(x0-xd, y0-yd)
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@@ -272,11 +278,10 @@ func (p *Parallax) RepositionTest(screen *ebiten.Image) {
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roX := float64(178 / 4)
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roX := float64(178 / 4)
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roY := float64(229 / 4)
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roY := float64(229 / 4)
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startX := float64(maxX) + roX
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startX := float64(maxX) + roX*2
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startY := float64(y0) + roY/2
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startY := float64(y0) + roY/2
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adjustment := 400.0
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currentX := startX - float64(p.increment) + float64(adjustment)*math.Floor(float64(p.increment)/float64(adjustment))
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currentX := startX - float64(p.increment) + adjustment*math.Floor(float64(p.increment)/adjustment)
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op := &ebiten.DrawImageOptions{}
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(.5, .5)
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op.GeoM.Scale(.5, .5)
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294
examples/splashmenu/scenes/rays.go
Normal file
294
examples/splashmenu/scenes/rays.go
Normal file
@@ -0,0 +1,294 @@
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package splashmenu
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import (
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"cosmos/diego/groovy"
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splashmenu "cosmos/diego/groovy/examples/splashmenu/fonts"
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"fmt"
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"image/color"
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"math"
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"strconv"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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BGCOLOR = 0xCCCCCC
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LINECOLOR = 0x8a8a8a
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SQUARECOLOR = 0x199a19
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RADIUSCOLOR = 0xFF0000
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AXISCOLOR = 0xf100c1
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SEMIAXISCOLOR = 0x178fc5 //0x1e1e1e //0xdccdFF
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)
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type ColorData struct {
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selectionColor color.RGBA
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squareColor color.RGBA
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radiusColor color.RGBA
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axisColor color.RGBA
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semiAxisColor color.RGBA
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}
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type Coords struct {
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X float32
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Y float32
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}
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func (c Coords) DistanceFrom(pos Coords) float32 {
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return float32(math.Sqrt(float64((pos.X-c.X)*(pos.X-c.X) + (pos.Y-c.Y)*(pos.Y-c.Y))))
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}
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func (c Coords) SignedDistanceFrom(pos Coords) Coords {
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return Coords{X: pos.X - c.X, Y: pos.Y - c.Y}
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}
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func (c Coords) Magnitude() float32 {
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return float32(math.Sqrt(float64(c.X*c.X + c.Y*c.Y)))
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}
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type Rays struct {
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events map[groovy.SceneEvent]func()
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increment int
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Dimensions groovy.Area
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coordinates Coords
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selection Coords
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interacting bool
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bgcolor color.RGBA
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colorData ColorData
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}
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func hexToRGBA(hexcolor int) color.RGBA {
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return color.RGBA{
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R: uint8(hexcolor >> 0x10 & 0xff),
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G: uint8(hexcolor >> 0x08 & 0xff),
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B: uint8(hexcolor >> 0x00 & 0xff),
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A: 0xff,
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}
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}
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func NewRays() Rays {
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r := Rays{
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events: make(map[groovy.SceneEvent]func()),
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increment: 0,
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bgcolor: hexToRGBA(BGCOLOR),
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coordinates: Coords{X: 0, Y: 0},
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selection: Coords{X: 0, Y: 0},
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}
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r.colorData.selectionColor = hexToRGBA(LINECOLOR)
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r.colorData.squareColor = hexToRGBA(SQUARECOLOR)
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r.colorData.radiusColor = hexToRGBA(RADIUSCOLOR)
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r.colorData.axisColor = hexToRGBA(AXISCOLOR)
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r.colorData.semiAxisColor = hexToRGBA(SEMIAXISCOLOR)
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return r
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}
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func gimmeFloatCursor() (float32, float32) {
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x, y := ebiten.CursorPosition()
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return float32(x), float32(y)
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}
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func (r *Rays) Update() error {
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r.increment++
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x, y := gimmeFloatCursor()
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mouseCoords := Coords{X: x, Y: y}
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newRad := mouseCoords.DistanceFrom(r.selection)
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xMin := r.selection.X - newRad
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xMax := r.selection.X + newRad
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yMin := r.selection.Y - newRad
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yMax := r.selection.Y + newRad
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if 0 <= xMin && xMax < float32(r.Dimensions.Width) &&
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0 <= yMin && yMax < float32(r.Dimensions.Height) {
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r.coordinates = mouseCoords
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}
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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r.selection = mouseCoords
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r.interacting = true
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}
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if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
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//r.selection = r.coordinates
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r.interacting = false
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}
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if !r.interacting {
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r.selection = r.coordinates
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}
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return nil
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}
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func (r *Rays) Draw(screen *ebiten.Image) {
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screen.Fill(r.bgcolor)
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r.DrawTheAngleBits(screen)
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x, y := gimmeFloatCursor()
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text.Draw(screen, fmt.Sprintf("Mouse x, y: (%.1f, %.1f)", x, y), splashmenu.SplashFont.Menu, 20, 20, color.White)
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text.Draw(screen, fmt.Sprintf("Selection x, y: (%.1f, %.1f)", r.selection.X, r.selection.Y), splashmenu.SplashFont.Menu, 20, 40, color.White)
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text.Draw(screen, fmt.Sprintf("Radius: %.1f", r.GetPrimaryRadius()), splashmenu.SplashFont.Menu, 20, 60, color.White)
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text.Draw(screen, fmt.Sprintf("Interaction: %s", strconv.FormatBool(r.interacting)), splashmenu.SplashFont.Menu, 20, 80, color.White)
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}
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func (r *Rays) SetDimensions(a groovy.Area) {
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r.Dimensions = a
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}
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func (r *Rays) SetEventHandler(event groovy.SceneEvent, f func()) {
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r.events[event] = f
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}
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func (r *Rays) DrawTheAngleBits(screen *ebiten.Image) {
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if r.interacting {
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r.DrawTrigElementAxis(screen, r.selection, r.coordinates, r.colorData)
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r.DrawTrigElement(screen, r.selection, r.coordinates, r.colorData)
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r.DrawCircleElement(screen, r.selection, r.coordinates, r.colorData)
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dist := r.coordinates.SignedDistanceFrom(r.selection)
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angle := math.Atan2(float64(dist.Y), float64(dist.X))
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for i := 0; i < 4; i++ {
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var xSpot Coords
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xSpot.X = r.selection.X + float32(math.Cos(angle))*dist.Magnitude()*float32(i)
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xSpot.Y = r.selection.Y + float32(math.Sin(angle))*dist.Magnitude()*float32(i)
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var nSpot Coords
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//our limit is pi/2, but we want to stretch this out over 30 frames
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u := (math.Pi / 2) * 30
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v := float64(r.increment)
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//our angular frequency is simply the remainder of our current frame count / our limit
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w := (v/u - math.Floor(v/u))
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//now scale the circles
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nSpot.X = xSpot.X + float32(math.Cos(angle))*dist.Magnitude()*float32(math.Sin(w))
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nSpot.Y = xSpot.Y + float32(math.Sin(angle))*dist.Magnitude()*float32(math.Sin(w))
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r.DrawCircleElement(screen, xSpot, nSpot, r.colorData)
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}
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}
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}
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// Returns the primary circle radius value of the current scene
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func (r *Rays) GetPrimaryRadius() float32 {
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return r.coordinates.DistanceFrom(r.selection)
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}
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// draws circle
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func (r *Rays) DrawCircleElement(img *ebiten.Image, origin Coords, dest Coords, colorData ColorData) {
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dist := dest.SignedDistanceFrom(origin)
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vector.StrokeCircle(img, origin.X, origin.Y, dist.Magnitude(), 2, colorData.selectionColor, true)
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}
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// draws circle trig relationships with the x/y axis of the circles origin and a radius indicator
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func (r *Rays) DrawTrigElement(img *ebiten.Image, origin Coords, dest Coords, colorData ColorData) {
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dist := dest.SignedDistanceFrom(origin)
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//circle and radius marker
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vector.StrokeCircle(img, origin.X, origin.Y, dist.Magnitude(), 2, colorData.selectionColor, true)
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vector.StrokeLine(img, origin.X, origin.Y, dest.X, dest.Y, 1, colorData.radiusColor, true)
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//draw rectangle from origin to dest
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vector.StrokeRect(img, origin.X, origin.Y, dest.X-origin.X, dest.Y-origin.Y, 1, colorData.squareColor, true)
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//compute directionality (1)
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dirX := dist.X / float32(math.Abs(float64(dist.X)))
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dirY := dist.Y / float32(math.Abs(float64(dist.Y)))
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//semi-axis within circle
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vector.StrokeLine(img, origin.X, origin.Y, origin.X-dirX*dist.Magnitude(), origin.Y, 1, colorData.axisColor, true)
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vector.StrokeLine(img, origin.X, origin.Y, origin.X, origin.Y-dirY*dist.Magnitude(), 1, colorData.axisColor, true)
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||||||
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||||||
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}
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||||||
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||||||
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func (r *Rays) DrawTrigElementAxis(img *ebiten.Image, origin Coords, dest Coords, colorData ColorData) {
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dist := dest.SignedDistanceFrom(origin)
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||||||
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//origin to BORDER
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// case 1. origin.x = destination.x, means intercept should be vertical line
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// case 2. we have a slope
|
||||||
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if dist.X == 0 {
|
||||||
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vector.StrokeLine(img, origin.X, 0, origin.X, float32(r.Dimensions.Height), 1, colorData.semiAxisColor, true)
|
||||||
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} else {
|
||||||
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m := dist.Y / dist.X
|
||||||
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|
||||||
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/*
|
||||||
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y - y1 = m(x - x1)
|
||||||
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y = m(x - x1) + y1
|
||||||
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x = (y - y1)/m + x1
|
||||||
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find the intercepts:
|
||||||
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x = Dimensions.Width
|
||||||
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x = 0
|
||||||
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|
||||||
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y = 0
|
||||||
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y = Dimensions.Height
|
||||||
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*/
|
||||||
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|
||||||
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//find our y intercept for the start of our segment
|
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var xZero Coords
|
||||||
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xZero.X = 0
|
||||||
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xZero.Y = m*(xZero.X-origin.X) + origin.Y
|
||||||
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|
||||||
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//in the even our point lies outside the visible screen boundaries,
|
||||||
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//we can save some pixel operations by restricting to the bounds
|
||||||
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if xZero.Y > float32(r.Dimensions.Height) {
|
||||||
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xZero.Y = float32(r.Dimensions.Height)
|
||||||
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xZero.X = (xZero.Y-origin.Y)/m + origin.X
|
||||||
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}
|
||||||
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|
||||||
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if xZero.Y < 0 {
|
||||||
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xZero.Y = 0
|
||||||
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xZero.X = (xZero.Y-origin.Y)/m + origin.X
|
||||||
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}
|
||||||
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|
||||||
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var xMax Coords
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||||||
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xMax.X = float32(r.Dimensions.Width)
|
||||||
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xMax.Y = m*(xMax.X-origin.X) + origin.Y
|
||||||
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|
||||||
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if xMax.Y > float32(r.Dimensions.Height) {
|
||||||
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xMax.Y = float32(r.Dimensions.Height)
|
||||||
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xMax.X = (xMax.Y-origin.Y)/m + origin.X
|
||||||
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}
|
||||||
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|
||||||
|
if xMax.Y < 0 {
|
||||||
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xMax.Y = 0
|
||||||
|
xMax.X = (xMax.Y-origin.Y)/m + origin.X
|
||||||
|
}
|
||||||
|
|
||||||
|
var slashLineOrigin Coords
|
||||||
|
var slashLineDest Coords
|
||||||
|
|
||||||
|
slashLineOrigin = xZero
|
||||||
|
slashLineDest = xMax
|
||||||
|
|
||||||
|
var xSpot Coords
|
||||||
|
angle := math.Atan2(float64(dist.Y), float64(dist.X))
|
||||||
|
xSpot.X = origin.X + float32(math.Cos(angle))*dist.Magnitude()
|
||||||
|
xSpot.Y = origin.Y + float32(math.Sin(angle))*dist.Magnitude()
|
||||||
|
|
||||||
|
vector.StrokeLine(img, slashLineOrigin.X, slashLineOrigin.Y, slashLineDest.X, slashLineDest.Y, 1, colorData.semiAxisColor, true)
|
||||||
|
text.Draw(img, fmt.Sprintf("%0.1f : (%0.1f, %0.1f) (%0.1f, %0.1f)", m, slashLineOrigin.X, slashLineOrigin.Y, slashLineDest.X, slashLineDest.Y), splashmenu.SplashFont.Menu, 20, 100, color.White)
|
||||||
|
|
||||||
|
//text.Draw(img, "x", splashmenu.SplashFont.Title, int(xSpot.X), int(xSpot.Y), color.Black)
|
||||||
|
vector.DrawFilledCircle(img, xSpot.X, xSpot.Y, 5, color.Black, true)
|
||||||
|
vector.DrawFilledCircle(img, origin.X, origin.Y, 5, colorData.radiusColor, true)
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -10,7 +10,8 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
splashText = "schmoopysoft"
|
splashText = "schmoopysoft®"
|
||||||
|
splashSubtext = "\"how was the gravy\"\n- christorpher hollick"
|
||||||
)
|
)
|
||||||
|
|
||||||
type Splash struct {
|
type Splash struct {
|
||||||
@@ -53,7 +54,7 @@ func (s *Splash) Draw(screen *ebiten.Image) {
|
|||||||
y := s.Dimensions.Height / 2
|
y := s.Dimensions.Height / 2
|
||||||
text.Draw(screen, splashText, splashmenu.SplashFont.MegaTitle, x, y, color.White)
|
text.Draw(screen, splashText, splashmenu.SplashFont.MegaTitle, x, y, color.White)
|
||||||
|
|
||||||
text.Draw(screen, "\"how was the gravy\"\n- christorpher hollick", splashmenu.SplashFont.Title, x, y+40, color.White)
|
text.Draw(screen, splashSubtext, splashmenu.SplashFont.Title, x, y+40, color.White)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *Splash) SetEventHandler(event groovy.SceneEvent, f func()) {
|
func (s *Splash) SetEventHandler(event groovy.SceneEvent, f func()) {
|
||||||
|
|||||||
Reference in New Issue
Block a user