Implemented scene events and callback handlers for those events. Manager defaults also added.

This commit is contained in:
2023-08-23 01:24:43 -04:00
parent f2b3f371c4
commit 5da470937e
6 changed files with 179 additions and 59 deletions

View File

@@ -1,8 +1,10 @@
package splashmenu
import (
"cosmos/diego/groovy"
"image/color"
"log"
"strconv"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
@@ -13,7 +15,8 @@ import (
)
var (
menuFont font.Face
titleFont font.Face
menuFont font.Face
)
func init() {
@@ -23,8 +26,17 @@ func init() {
}
const dpi = 72
titleFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: 16,
DPI: dpi,
Hinting: font.HintingVertical,
})
if err != nil {
log.Fatal(err)
}
menuFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: 12,
Size: 10,
DPI: dpi,
Hinting: font.HintingVertical,
})
@@ -34,35 +46,62 @@ func init() {
}
type Menu struct {
bgcolor color.RGBA
completed bool
bgcolor color.RGBA
options map[int]MenuOption
events map[groovy.SceneEvent]func()
}
func NewMenu() Menu {
return Menu{
bgcolor: color.RGBA{0x33, 0x33, 0x99, 0xFF},
completed: false,
bgcolor: color.RGBA{0x33, 0x33, 0x99, 0xFF},
events: make(map[groovy.SceneEvent]func()),
}
}
func (m *Menu) Draw(screen *ebiten.Image) {
screen.Fill(m.bgcolor)
text.Draw(screen, "menu", menuFont, 40, 40, color.White)
text.Draw(screen, "menu", titleFont, 40, 40, color.White)
m.RenderOptions(screen)
}
func (m Menu) SetEventHandler(event groovy.SceneEvent, f func()) {
m.events[event] = f
}
func (m *Menu) SetOptions(options map[int]MenuOption) {
m.options = make(map[int]MenuOption)
for k, v := range options {
m.options[k] = v
}
}
func (m *Menu) RenderOptions(screen *ebiten.Image) {
var offset int = 20
for k, v := range m.options {
m.options[k] = v
text.Draw(screen, strconv.Itoa(k)+": "+v.Description, menuFont, 40, 60+offset*k, color.White)
}
}
func (m *Menu) Update() error {
var keysPressed []ebiten.Key
keysPressed = inpututil.AppendPressedKeys(keysPressed[:0])
for _, k := range keysPressed {
if k == ebiten.KeyEnter {
m.completed = true
for _, o := range m.options {
if m.events[o.SelectionEvent] != nil {
for _, k := range keysPressed {
if k == o.Mapping {
m.events[o.SelectionEvent]()
}
}
}
}
return nil
}
func (m *Menu) Completed() bool {
return m.completed
}