Implemented scene events and callback handlers for those events. Manager defaults also added.

This commit is contained in:
2023-08-23 01:24:43 -04:00
parent f2b3f371c4
commit 5da470937e
6 changed files with 179 additions and 59 deletions

View File

@@ -11,13 +11,16 @@ import (
)
func main() {
//setup manager
manager := groovy.NewManager()
loadScenes(&manager)
manager.SetDimensions(groovy.Area{Width: 1280, Height: 720})
ebiten.SetWindowSize(manager.Info.Dimension.Width, manager.Info.Dimension.Height)
ebiten.SetWindowTitle(manager.Info.Name)
loadScenes(&manager)
//identification
fmt.Println(manager.Info.Name + ": v" + manager.Info.Version)
if err := ebiten.RunGame(&manager); err != nil {
@@ -28,14 +31,31 @@ func main() {
// Example loading of two scenes
func loadScenes(m *groovy.Manager) {
//call the loaders for each scene
loadSplash(m)
loadMenu(m)
//reset the manager to start scene 1
m.ResetScenes()
}
// creates splash screen, sets completion handler
func loadSplash(m *groovy.Manager) {
//create splash screen and append as first scene in manager
sceneSplash := splashmenu.NewSplash()
m.AddScene(&sceneSplash)
sceneMenu := splashmenu.NewMenu()
m.AddScene(&sceneMenu)
//sets current scene to the splash menu
m.SetCurrentScene(0)
m.SetDimensions(groovy.Area{Width: 1280, Height: 720})
}
// creates menu screen, populates the options, sets key event handler
func loadMenu(m *groovy.Manager) {
//create menu with defined options, append to manager
sceneMenu := splashmenu.NewMenu()
sceneMenu.SetOptions(map[int]splashmenu.MenuOption{
1: {Description: "splash", SelectionEvent: groovy.RESET, Mapping: ebiten.Key1},
2: {Description: "menu"},
3: {Description: "swing"},
4: {Description: "exit", SelectionEvent: groovy.ENDGAME, Mapping: ebiten.Key4},
})
m.AddScene(&sceneMenu)
}

View File

@@ -1,8 +1,10 @@
package splashmenu
import (
"cosmos/diego/groovy"
"image/color"
"log"
"strconv"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
@@ -13,7 +15,8 @@ import (
)
var (
menuFont font.Face
titleFont font.Face
menuFont font.Face
)
func init() {
@@ -23,8 +26,17 @@ func init() {
}
const dpi = 72
titleFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: 16,
DPI: dpi,
Hinting: font.HintingVertical,
})
if err != nil {
log.Fatal(err)
}
menuFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: 12,
Size: 10,
DPI: dpi,
Hinting: font.HintingVertical,
})
@@ -34,35 +46,62 @@ func init() {
}
type Menu struct {
bgcolor color.RGBA
completed bool
bgcolor color.RGBA
options map[int]MenuOption
events map[groovy.SceneEvent]func()
}
func NewMenu() Menu {
return Menu{
bgcolor: color.RGBA{0x33, 0x33, 0x99, 0xFF},
completed: false,
bgcolor: color.RGBA{0x33, 0x33, 0x99, 0xFF},
events: make(map[groovy.SceneEvent]func()),
}
}
func (m *Menu) Draw(screen *ebiten.Image) {
screen.Fill(m.bgcolor)
text.Draw(screen, "menu", menuFont, 40, 40, color.White)
text.Draw(screen, "menu", titleFont, 40, 40, color.White)
m.RenderOptions(screen)
}
func (m Menu) SetEventHandler(event groovy.SceneEvent, f func()) {
m.events[event] = f
}
func (m *Menu) SetOptions(options map[int]MenuOption) {
m.options = make(map[int]MenuOption)
for k, v := range options {
m.options[k] = v
}
}
func (m *Menu) RenderOptions(screen *ebiten.Image) {
var offset int = 20
for k, v := range m.options {
m.options[k] = v
text.Draw(screen, strconv.Itoa(k)+": "+v.Description, menuFont, 40, 60+offset*k, color.White)
}
}
func (m *Menu) Update() error {
var keysPressed []ebiten.Key
keysPressed = inpututil.AppendPressedKeys(keysPressed[:0])
for _, k := range keysPressed {
if k == ebiten.KeyEnter {
m.completed = true
for _, o := range m.options {
if m.events[o.SelectionEvent] != nil {
for _, k := range keysPressed {
if k == o.Mapping {
m.events[o.SelectionEvent]()
}
}
}
}
return nil
}
func (m *Menu) Completed() bool {
return m.completed
}

View File

@@ -0,0 +1,13 @@
package splashmenu
import (
"cosmos/diego/groovy"
"github.com/hajimehoshi/ebiten/v2"
)
type MenuOption struct {
Description string
SelectionEvent groovy.SceneEvent
Mapping ebiten.Key
}

View File

@@ -1,6 +1,7 @@
package splashmenu
import (
"cosmos/diego/groovy"
"image/color"
"log"
@@ -34,14 +35,19 @@ func init() {
type Splash struct {
bgcolor color.RGBA
completed bool
increment int
events map[groovy.SceneEvent]func()
}
// GetSceneEvents implements groovy.Scene.
func (*Splash) GetSceneEvents() []groovy.SceneEvent {
return nil
}
func NewSplash() Splash {
return Splash{
bgcolor: color.RGBA{0xFF, 0xFF, 0xFF, 0xFF},
completed: false,
bgcolor: color.RGBA{0xFF, 0xFF, 0xFF, 0xFF},
events: make(map[groovy.SceneEvent]func()),
}
}
@@ -58,12 +64,12 @@ func (s *Splash) Update() error {
s.bgcolor.B = (s.bgcolor.B - 2) % 0xFF
if s.bgcolor.R == 0x00 {
s.completed = true
s.events[groovy.COMPLETED]()
}
return nil
}
func (s *Splash) Completed() bool {
return s.completed
func (s Splash) SetEventHandler(event groovy.SceneEvent, f func()) {
s.events[event] = f
}