Ray scene loading.
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@@ -37,7 +37,8 @@ func loadScenes(m *groovy.Manager) {
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//loadMenu(m)
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//loadMenu(m)
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//loadNoise(m)
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//loadNoise(m)
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//loadSplashpad(m)
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//loadSplashpad(m)
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loadParallax(m)
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//loadParallax(m)
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loadRays(m)
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//reset the manager to start scene 1
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//reset the manager to start scene 1
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m.ResetScenes()
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m.ResetScenes()
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@@ -95,3 +96,8 @@ func loadParallax(m *groovy.Manager) {
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m.AddScene(&sceneParallax)
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m.AddScene(&sceneParallax)
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sceneParallax.InitializeParallax()
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sceneParallax.InitializeParallax()
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}
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}
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func loadRays(m *groovy.Manager) {
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sceneRays := splashmenu.NewRays()
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m.AddScene(&sceneRays)
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}
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