Ray scene loading.
This commit is contained in:
@@ -37,7 +37,8 @@ func loadScenes(m *groovy.Manager) {
|
||||
//loadMenu(m)
|
||||
//loadNoise(m)
|
||||
//loadSplashpad(m)
|
||||
loadParallax(m)
|
||||
//loadParallax(m)
|
||||
loadRays(m)
|
||||
|
||||
//reset the manager to start scene 1
|
||||
m.ResetScenes()
|
||||
@@ -95,3 +96,8 @@ func loadParallax(m *groovy.Manager) {
|
||||
m.AddScene(&sceneParallax)
|
||||
sceneParallax.InitializeParallax()
|
||||
}
|
||||
|
||||
func loadRays(m *groovy.Manager) {
|
||||
sceneRays := splashmenu.NewRays()
|
||||
m.AddScene(&sceneRays)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user