added manager, scene, and first examples

This commit is contained in:
2023-08-18 12:02:59 -04:00
parent 59d64fa7d7
commit 087b88e1e2
6 changed files with 289 additions and 0 deletions

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@@ -0,0 +1,68 @@
package splashmenu
import (
"image/color"
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
"golang.org/x/image/font"
"golang.org/x/image/font/opentype"
)
var (
menuFont font.Face
)
func init() {
tt, err := opentype.Parse(fonts.PressStart2P_ttf)
if err != nil {
log.Fatal(err)
}
const dpi = 72
menuFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: 12,
DPI: dpi,
Hinting: font.HintingVertical,
})
if err != nil {
log.Fatal(err)
}
}
type Menu struct {
bgcolor color.RGBA
completed bool
}
func NewMenu() Menu {
return Menu{
bgcolor: color.RGBA{0x33, 0x33, 0x99, 0xFF},
completed: false,
}
}
func (m *Menu) Draw(screen *ebiten.Image) {
screen.Fill(m.bgcolor)
text.Draw(screen, "menu", menuFont, 40, 40, color.White)
}
func (m *Menu) Update() error {
var keysPressed []ebiten.Key
keysPressed = inpututil.AppendPressedKeys(keysPressed[:0])
for _, k := range keysPressed {
if k == ebiten.KeyEnter {
m.completed = true
}
}
return nil
}
func (m *Menu) Completed() bool {
return m.completed
}

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package splashmenu
import (
"image/color"
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/text"
"golang.org/x/image/font"
"golang.org/x/image/font/opentype"
)
var (
splashFont font.Face
)
func init() {
tt, err := opentype.Parse(fonts.PressStart2P_ttf)
if err != nil {
log.Fatal(err)
}
const dpi = 72
splashFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: 12,
DPI: dpi,
Hinting: font.HintingVertical,
})
if err != nil {
log.Fatal(err)
}
}
type Splash struct {
bgcolor color.RGBA
completed bool
increment int
}
func NewSplash() Splash {
return Splash{
bgcolor: color.RGBA{0xFF, 0xFF, 0xFF, 0xFF},
completed: false,
}
}
func (s *Splash) Draw(screen *ebiten.Image) {
screen.Fill(s.bgcolor)
text.Draw(screen, "splash", splashFont, 40, 40, color.White)
}
func (s *Splash) Update() error {
s.increment++
s.bgcolor.R = (s.bgcolor.R - 2) % 0xFF
s.bgcolor.G = (s.bgcolor.G - 2) % 0xFF
s.bgcolor.B = (s.bgcolor.B - 2) % 0xFF
if s.bgcolor.R == 0x00 {
s.completed = true
}
return nil
}
func (s *Splash) Completed() bool {
return s.completed
}

16
go.mod
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@@ -1,3 +1,19 @@
module groovy module groovy
go 1.21.0 go 1.21.0
require (
github.com/hajimehoshi/ebiten/v2 v2.5.6
golang.org/x/image v0.6.0
)
require (
github.com/ebitengine/purego v0.4.0 // indirect
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20221017161538-93cebf72946b // indirect
github.com/jezek/xgb v1.1.0 // indirect
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
golang.org/x/mobile v0.0.0-20230301163155-e0f57694e12c // indirect
golang.org/x/sync v0.1.0 // indirect
golang.org/x/sys v0.7.0 // indirect
golang.org/x/text v0.8.0 // indirect
)

94
groovy/manager.go Normal file
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package groovy
import (
"os"
"github.com/hajimehoshi/ebiten/v2"
)
const (
defaultWidth = 1024
defaultHeight = 768
)
type Area struct {
Width int
Height int
}
type GameInfo struct {
Name string
Version string
Dimension Area
}
type Manager struct {
Info GameInfo
currentScene Scene
currentSceneId int
scenes []Scene
}
func NewManager() Manager {
return Manager{
Info: GameInfo{
Name: "groovy",
Version: "1.0",
Dimension: Area{
Width: defaultWidth,
Height: defaultHeight},
},
currentSceneId: 0,
}
}
func (m *Manager) Update() error {
if m.currentScene == nil {
return nil
}
m.CheckTransitions()
m.CheckExit()
//call the current scene's update method
return m.currentScene.Update()
}
// check for exit condition
func (m *Manager) CheckExit() {
if m.currentSceneId >= len(m.scenes) {
os.Exit(0)
}
}
// check for scene completion and if reached, set up next scene (if available)
func (m *Manager) CheckTransitions() {
if m.currentScene.Completed() {
m.currentSceneId++
if m.currentSceneId < len(m.scenes) {
m.currentScene = m.scenes[m.currentSceneId]
}
}
}
func (m *Manager) Draw(screen *ebiten.Image) {
if m.currentScene != nil {
m.currentScene.Draw(screen)
}
}
func (m *Manager) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return m.Info.Dimension.Width, m.Info.Dimension.Height
}
func (m *Manager) AddScene(s Scene) {
m.scenes = append(m.scenes, s)
}
func (m *Manager) SetCurrentScene(sceneId int) {
if sceneId >= 0 && sceneId < len(m.scenes) {
m.currentSceneId = sceneId
m.currentScene = m.scenes[m.currentSceneId]
}
}

9
groovy/scene.go Normal file
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package groovy
import "github.com/hajimehoshi/ebiten/v2"
type Scene interface {
Update() error
Draw(screen *ebiten.Image)
Completed() bool
}

33
main.go
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@@ -1,5 +1,38 @@
package main package main
import (
"fmt"
"groovy/examples/splashmenu"
"groovy/groovy"
"log"
"github.com/hajimehoshi/ebiten/v2"
)
func main() { func main() {
manager := groovy.NewManager()
loadScenes(&manager)
ebiten.SetWindowSize(manager.Info.Dimension.Width, manager.Info.Dimension.Height)
ebiten.SetWindowTitle(manager.Info.Name)
fmt.Println(manager.Info.Name + ": v" + manager.Info.Version)
if err := ebiten.RunGame(&manager); err != nil {
log.Fatal(err)
}
} }
// Example loading of two scenes
func loadScenes(m *groovy.Manager) {
sceneSplash := splashmenu.NewSplash()
m.AddScene(&sceneSplash)
sceneMenu := splashmenu.NewMenu()
m.AddScene(&sceneMenu)
//sets current scene to the splash menu
m.SetCurrentScene(0)
}