package main import ( "fluids/game" "fluids/resources" "fmt" "log" "github.com/hajimehoshi/ebiten/v2" ) const ( ScreenWidth = 640 ScreenHeight = 360 ) func main() { fmt.Println("fluid experiments") //preload assets resources.LoadImages() //initialize new game instance g := game.NewGame() ebiten.SetWindowTitle("fluids") ebiten.SetWindowSize(ScreenWidth*2, ScreenHeight*2) err := ebiten.RunGame(g) if err != nil { log.Fatal(err) } }