Big push to implement 10mp fluid simulations.
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@@ -1,6 +1,28 @@
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package gamedata
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import "math"
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type Vector struct {
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X float64
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Y float64
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}
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func (v Vector) DotProduct(p Vector) float64 {
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return v.X*p.X + v.Y + p.Y
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}
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func (v Vector) Magnitude() float64 {
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return math.Sqrt(v.X*v.X + v.Y*v.Y)
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}
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func (v Vector) Add(p Vector) Vector {
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return Vector{X: v.X + p.X, Y: v.Y + p.Y}
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}
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func (v Vector) Subtract(p Vector) Vector {
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return Vector{X: v.X - p.X, Y: v.Y - p.Y}
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}
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func (v Vector) Scale(s float64) Vector {
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return Vector{X: v.X * s, Y: v.Y * s}
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}
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