package assets import ( "bytes" _ "embed" "image" _ "image/png" "log" "github.com/hajimehoshi/ebiten/v2" ) type ImgAssetName string const ( Ducky ImgAssetName = "Ducky" ReDucky ImgAssetName = "ReDucky" Orb ImgAssetName = "Orb" ) var ( ImageBank map[ImgAssetName]*ebiten.Image //go:embed duck_idle.png duckidle_img []byte //go:embed reducky_idle.png reduckidle_img []byte //go:embed orb.png orb_img []byte ) func LoadImages() { ImageBank = make(map[ImgAssetName]*ebiten.Image) ImageBank[Ducky] = LoadImagesFatal(duckidle_img) ImageBank[ReDucky] = LoadImagesFatal(reduckidle_img) ImageBank[Orb] = LoadImagesFatal(orb_img) } func LoadImagesFatal(b []byte) *ebiten.Image { img, _, err := image.Decode(bytes.NewReader(b)) if err != nil { log.Fatal(err) } return ebiten.NewImageFromImage(img) }