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87
elements/slider.go
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87
elements/slider.go
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package elements
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import (
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"ducky/gamedata"
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"golang.org/x/exp/rand"
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)
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const (
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sliderWidth = 640 / 5
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sliderHeight = 480
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easeValue = 16
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)
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type Slider struct {
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Sprite *ebiten.Image
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position gamedata.Coordinates
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targetposition gamedata.Coordinates
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cycle int
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callback func()
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called bool
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color color.Color
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}
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func NewSlider() *Slider {
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slider := &Slider{
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Sprite: ebiten.NewImage(sliderWidth, sliderHeight),
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called: false,
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color: color.RGBA{
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R: uint8(rand.Intn(256)) & 0xff,
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G: uint8(rand.Intn(256)) & 0xff,
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B: uint8(rand.Intn(256)) & 0xff,
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A: 0xff,
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},
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}
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return slider
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}
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func (s *Slider) Update() {
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dx := s.targetposition.X - s.position.X
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dy := s.targetposition.Y - s.position.Y
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deltapos := math.Sqrt(dx*dx + dy*dy)
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if deltapos > 0.5 {
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s.position.X = s.position.X + dx/easeValue
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s.position.Y = s.position.Y + dy/easeValue
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} else {
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if s.callback != nil && !s.called {
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s.callback()
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s.called = true
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}
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}
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s.cycle++
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}
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func (s *Slider) Draw() {
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s.Sprite.Clear()
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s.Sprite.Fill(s.color)
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}
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func (s *Slider) GetPosition() gamedata.Coordinates {
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return s.position
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}
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func (s *Slider) SetPosition(pos gamedata.Coordinates) {
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s.position = pos
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}
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func (s *Slider) SetTargetPosition(pos gamedata.Coordinates) {
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s.targetposition = pos
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}
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func (s *Slider) SetCallback(f func()) {
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if f != nil {
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s.callback = f
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}
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}
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func (s *Slider) Reset() {
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s.called = false
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}
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