Initial commit.
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54
elements/duck.go
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54
elements/duck.go
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package elements
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import (
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"ducky/gamedata"
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"image"
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"github.com/hajimehoshi/ebiten/v2"
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"golang.org/x/exp/rand"
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)
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const (
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DuckyWidth = 36
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DuckyHeight = DuckyWidth
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)
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type Ducky struct {
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Sprite *ebiten.Image
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asset *ebiten.Image
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cycle int
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position gamedata.Coordinates
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}
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func NewDucky(asset *ebiten.Image) *Ducky {
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d := &Ducky{
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Sprite: ebiten.NewImage(DuckyWidth, DuckyHeight),
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asset: asset,
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cycle: rand.Intn(11),
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}
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return d
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}
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func (d *Ducky) Update() {
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d.cycle++
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}
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func (d *Ducky) Draw() {
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d.Sprite.Clear()
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idx := d.cycle / 4 % 10
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x0 := idx * DuckyWidth
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y0 := 0
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x1 := x0 + DuckyWidth
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y1 := DuckyHeight
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d.Sprite.DrawImage(d.asset.SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
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}
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func (d *Ducky) SetPosition(pos gamedata.Coordinates) {
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d.position = pos
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}
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func (d *Ducky) GetPosition() gamedata.Coordinates {
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return d.position
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}
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