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2 Commits

Author SHA1 Message Date
MrDonuts
6cf4a0143d added mp3 functionality
fixed bug where last move on correct square didn't register
2023-11-28 21:11:07 -05:00
MrDonuts
7af60685db fixed some performance things 2023-11-20 23:25:38 -05:00
11 changed files with 63 additions and 26 deletions

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.DS_Store vendored Normal file

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assets/.DS_Store vendored

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@@ -8,6 +8,7 @@ import (
"log"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/audio/mp3"
"github.com/hajimehoshi/ebiten/v2/audio/wav"
)
@@ -30,7 +31,7 @@ func loadTracksForSong(sng int) map[int]*audio.Player {
var SFXLibrary = map[string]*audio.Player{
"newLevel": LoadWavAudioFile("audio/portal2.wav", false),
"colourMatch": LoadWavAudioFile("audio/portal.wav", false),
"colourMatch": LoadMP3AudioFile("audio/portal.mp3", false),
"gameOver": LoadWavAudioFile("audio/gameOver.wav", false),
}
@@ -64,6 +65,36 @@ func LoadWavAudioFile(filePath string, loop bool) *audio.Player {
}
func LoadMP3AudioFile(filePath string, loop bool) *audio.Player {
audioData, err := fs.ReadFile(embeddedFiles, filePath)
if err != nil {
log.Fatal(err)
}
stream, err := mp3.DecodeWithSampleRate(sampleRate, bytes.NewReader(audioData))
if err != nil {
log.Fatalf("failed to decode audio: %v", err)
}
var player *audio.Player
if loop {
lengthOfAudioData := int64(len(audioData))
loopingStream := audio.NewInfiniteLoop(stream, lengthOfAudioData)
player, err = audioContext.NewPlayer(loopingStream)
} else {
player, err = audioContext.NewPlayer(stream)
}
if err != nil {
log.Fatal(err)
}
return player
}
func SilenceSongTracks() {
for _, song := range SongTracks {
song.SetVolume(0)

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assets/audio/.DS_Store vendored

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assets/audio/portal.mp3 Normal file

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@@ -12,12 +12,12 @@ var defaultSquareSpacing = 5
var minBorder = 20
var ScoreOffset = 50
var HighScoreOffset = 10
var GameGrid Grid
var GameGrid *Grid
var MaxGridDimension = 20
type Grid struct {
squareSpacing int
squares [][]Square
squares [][]*Square
startX int
startY int
squareSize int
@@ -77,14 +77,14 @@ func BuildGrid(numRows int, numColumns int) {
grd.startY = currentY
grd.squareSize = sqSize
table := make([][]Square, numRows)
table := make([][]*Square, numRows)
for i := 0; i < numRows; i++ {
row := make([]Square, numColumns)
row := make([]*Square, numColumns)
for j := 0; j < numColumns; j++ {
sq := MakeSquare(sqSize)
sq.SetPosition(currentX, currentY)
row[j] = sq
row[j] = &sq
currentX += sqSize + grd.squareSpacing
}
table[i] = row
@@ -133,7 +133,7 @@ func BuildGrid(numRows int, numColumns int) {
}
grd.coloredSquaresRemaining = squaresToColour
GameGrid = grd
GameGrid = &grd
}
func (grd *Grid) Draw(screen *ebiten.Image) {
@@ -174,7 +174,7 @@ func (grd *Grid) ChangeColour(row int, column int, clr color.Color) {
}
func (grd *Grid) GetSquareAt(row int, column int) *Square {
return &grd.squares[row-1][column-1]
return grd.squares[row-1][column-1]
}
func (grd *Grid) ColouredSquaresRemaining() int {

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@@ -21,7 +21,7 @@ var CurrentEnergy = defaultStartingEnergy
var CurrentLevel = 1
type Player struct {
square Square
square *Square
row int
col int
currColorIndex int
@@ -41,7 +41,7 @@ func SetupPlayer() {
sq.SetPosition(gridSq.x, gridSq.y)
//setup struct for passing around
ply := Player{square: sq, row: rows, col: 1, currColorIndex: 0}
ply := Player{square: &sq, row: rows, col: 1, currColorIndex: 0}
MainPlayer = &ply
}

4
go.mod
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@@ -2,7 +2,9 @@ module src.robn.tv/MrDonuts/RGB
go 1.21.3
require github.com/hajimehoshi/ebiten/v2 v2.6.2
require github.com/hajimehoshi/ebiten/v2 v2.6.3
require github.com/hajimehoshi/go-mp3 v0.3.4 // indirect
require (
github.com/ebitengine/oto/v3 v3.1.0 // indirect

6
go.sum
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@@ -6,6 +6,11 @@ github.com/hajimehoshi/bitmapfont/v3 v3.0.0 h1:r2+6gYK38nfztS/et50gHAswb9hXgxXEC
github.com/hajimehoshi/bitmapfont/v3 v3.0.0/go.mod h1:+CxxG+uMmgU4mI2poq944i3uZ6UYFfAkj9V6WqmuvZA=
github.com/hajimehoshi/ebiten/v2 v2.6.2 h1:tVa3ZJbp4Uz/VSjmpgtQIOvwd7aQH290XehHBLr2iWk=
github.com/hajimehoshi/ebiten/v2 v2.6.2/go.mod h1:TZtorL713an00UW4LyvMeKD8uXWnuIuCPtlH11b0pgI=
github.com/hajimehoshi/ebiten/v2 v2.6.3 h1:xJ5klESxhflZbPUx3GdIPoITzgPgamsyv8aZCVguXGI=
github.com/hajimehoshi/ebiten/v2 v2.6.3/go.mod h1:TZtorL713an00UW4LyvMeKD8uXWnuIuCPtlH11b0pgI=
github.com/hajimehoshi/go-mp3 v0.3.4 h1:NUP7pBYH8OguP4diaTZ9wJbUbk3tC0KlfzsEpWmYj68=
github.com/hajimehoshi/go-mp3 v0.3.4/go.mod h1:fRtZraRFcWb0pu7ok0LqyFhCUrPeMsGRSVop0eemFmo=
github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo=
github.com/jezek/xgb v1.1.0 h1:wnpxJzP1+rkbGclEkmwpVFQWpuE2PUGNUzP8SbfFobk=
github.com/jezek/xgb v1.1.0/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
golang.org/x/exp/shiny v0.0.0-20230817173708-d852ddb80c63 h1:3AGKexOYqL+ztdWdkB1bDwXgPBuTS/S8A4WzuTvJ8Cg=
@@ -16,6 +21,7 @@ golang.org/x/mobile v0.0.0-20230922142353-e2f452493d57 h1:Q6NT8ckDYNcwmi/bmxe+Xb
golang.org/x/mobile v0.0.0-20230922142353-e2f452493d57/go.mod h1:wEyOn6VvNW7tcf+bW/wBz1sehi2s2BZ4TimyR7qZen4=
golang.org/x/sync v0.3.0 h1:ftCYgMx6zT/asHUrPw8BLLscYtGznsLAnjq5RH9P66E=
golang.org/x/sync v0.3.0/go.mod h1:FU7BRWz2tNW+3quACPkgCx/L+uEAv1htQ0V83Z9Rj+Y=
golang.org/x/sys v0.0.0-20220712014510-0a85c31ab51e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.12.0 h1:CM0HF96J0hcLAwsHPJZjfdNzs0gftsLfgKt57wWHJ0o=
golang.org/x/sys v0.12.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/text v0.14.0 h1:ScX5w1eTa3QqT8oi6+ziP7dTV1S2+ALU0bI+0zXKWiQ=

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@@ -49,9 +49,7 @@ func (s *PlayLevelState) Update() {
}
geom.MainPlayer.Update()
if geom.CurrentEnergy == 0 {
SM.Transition("game over")
}
if geom.GameGrid.ColouredSquaresRemaining() == 0 {
//go to next level
newRowSize := min(rand.Intn(5+geom.CurrentLevel)+2, geom.MaxGridDimension)
@@ -60,6 +58,12 @@ func (s *PlayLevelState) Update() {
SM.Transition("load")
assets.SFXLibrary["newLevel"].Rewind()
assets.SFXLibrary["newLevel"].Play()
return
}
if geom.CurrentEnergy == 0 {
SM.Transition("game over")
return
}
}
@@ -67,5 +71,5 @@ func (s *PlayLevelState) Update() {
func (s *PlayLevelState) Draw(screen *ebiten.Image) {
geom.GameGrid.Draw(screen)
geom.MainPlayer.Draw(screen)
score.ScoreMngr.Draw(screen)
score.ScoreMngr.Draw(screen) //something in here is causing big time CPU usage
}

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@@ -14,6 +14,8 @@ import (
)
var ScoreMngr ScoreManager
var smallFace = assets.LoadFontFace("fonts/robot.otf", 12)
var bigFace = assets.LoadFontFace("fonts/robot.otf", 20)
type ScoreManager struct{}
@@ -24,22 +26,14 @@ func (sm *ScoreManager) Draw(screen *ebiten.Image) {
w, h := ebiten.WindowSize()
//highScoreStr := fmt.Sprintf("High Score: %v", highScore)
levelStr := fmt.Sprintf("Level: %v", geom.CurrentLevel)
face := assets.LoadFontFace("fonts/robot.otf", 12)
//draw high score (i.e. best level)
//stringWidth := font.MeasureString(face, highScoreStr).Ceil()
//text.Draw(screen, highScoreStr, face, w-stringWidth-geom.HighScoreOffset, h-geom.HighScoreOffset, color.White)
//draw current level
//stringWidth = font.MeasureString(face, levelStr).Ceil()
text.Draw(screen, levelStr, face, geom.HighScoreOffset, h-geom.HighScoreOffset, color.White)
text.Draw(screen, levelStr, smallFace, geom.HighScoreOffset, h-geom.HighScoreOffset, color.White)
//draw energy at the top
energyStr := fmt.Sprintf("Energy: %v", geom.CurrentEnergy)
face = assets.LoadFontFace("fonts/robot.otf", 20)
stringWidth := font.MeasureString(face, energyStr).Ceil()
text.Draw(screen, energyStr, face, w/2-stringWidth/2, geom.ScoreOffset, color.White)
stringWidth := font.MeasureString(bigFace, energyStr).Ceil()
text.Draw(screen, energyStr, bigFace, w/2-stringWidth/2, geom.ScoreOffset, color.White)
}