everything I got
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57
states/gameOverState.go
Normal file
57
states/gameOverState.go
Normal file
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package states
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import (
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"fmt"
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"image/color"
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"math/rand"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text"
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"golang.org/x/image/font"
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"src.robn.tv/MrDonuts/RGB/assets"
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geom "src.robn.tv/MrDonuts/RGB/geometry"
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)
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type GameOverState struct {
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}
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func (st *GameOverState) Enter() {
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fmt.Println("Entering Game Over State")
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assets.SilenceSongTracks()
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assets.SFXLibrary["gameOver"].Rewind()
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assets.SFXLibrary["gameOver"].Play()
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}
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func (st *GameOverState) Exit() {
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fmt.Println("Exiting Game OverState")
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}
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func (st *GameOverState) Update() {
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if inpututil.IsKeyJustPressed(ebiten.KeyN) {
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geom.ResetPlayerValues()
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geom.BuildGrid(rand.Intn(5+geom.CurrentLevel)+2, rand.Intn(5+geom.CurrentLevel)+2)
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CurrTrack = 1
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assets.SongTracks[CurrTrack].SetVolume(0.7) //turn up track 1
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SM.Transition("load")
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}
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}
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func (st *GameOverState) Draw(screen *ebiten.Image) {
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w, h := ebiten.WindowSize()
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gameOverStr := "Game Over"
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face := assets.LoadFontFace("fonts/robot.otf", 30)
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stringWidth := font.MeasureString(face, gameOverStr).Ceil()
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text.Draw(screen, gameOverStr, face, w/2-stringWidth/2, h/2, color.White)
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newGameStr := "(press N for new game)"
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face = assets.LoadFontFace("fonts/robot.otf", 12)
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stringWidth = font.MeasureString(face, newGameStr).Ceil()
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text.Draw(screen, newGameStr, face, w/2-stringWidth/2, h-int(0.1*float64(h)), color.White)
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}
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