fixed some performance things
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@@ -14,6 +14,8 @@ import (
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)
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var ScoreMngr ScoreManager
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var smallFace = assets.LoadFontFace("fonts/robot.otf", 12)
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var bigFace = assets.LoadFontFace("fonts/robot.otf", 20)
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type ScoreManager struct{}
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@@ -24,22 +26,14 @@ func (sm *ScoreManager) Draw(screen *ebiten.Image) {
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w, h := ebiten.WindowSize()
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//highScoreStr := fmt.Sprintf("High Score: %v", highScore)
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levelStr := fmt.Sprintf("Level: %v", geom.CurrentLevel)
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face := assets.LoadFontFace("fonts/robot.otf", 12)
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//draw high score (i.e. best level)
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//stringWidth := font.MeasureString(face, highScoreStr).Ceil()
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//text.Draw(screen, highScoreStr, face, w-stringWidth-geom.HighScoreOffset, h-geom.HighScoreOffset, color.White)
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//draw current level
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//stringWidth = font.MeasureString(face, levelStr).Ceil()
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text.Draw(screen, levelStr, face, geom.HighScoreOffset, h-geom.HighScoreOffset, color.White)
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text.Draw(screen, levelStr, smallFace, geom.HighScoreOffset, h-geom.HighScoreOffset, color.White)
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//draw energy at the top
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energyStr := fmt.Sprintf("Energy: %v", geom.CurrentEnergy)
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face = assets.LoadFontFace("fonts/robot.otf", 20)
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stringWidth := font.MeasureString(face, energyStr).Ceil()
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text.Draw(screen, energyStr, face, w/2-stringWidth/2, geom.ScoreOffset, color.White)
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stringWidth := font.MeasureString(bigFace, energyStr).Ceil()
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text.Draw(screen, energyStr, bigFace, w/2-stringWidth/2, geom.ScoreOffset, color.White)
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}
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