fixed some performance things
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@@ -67,5 +67,5 @@ func (s *PlayLevelState) Update() {
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func (s *PlayLevelState) Draw(screen *ebiten.Image) {
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geom.GameGrid.Draw(screen)
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geom.MainPlayer.Draw(screen)
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score.ScoreMngr.Draw(screen)
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score.ScoreMngr.Draw(screen) //something in here is causing big time CPU usage
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}
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