fixed some performance things
This commit is contained in:
@@ -67,5 +67,5 @@ func (s *PlayLevelState) Update() {
|
||||
func (s *PlayLevelState) Draw(screen *ebiten.Image) {
|
||||
geom.GameGrid.Draw(screen)
|
||||
geom.MainPlayer.Draw(screen)
|
||||
score.ScoreMngr.Draw(screen)
|
||||
score.ScoreMngr.Draw(screen) //something in here is causing big time CPU usage
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user